About Me

Pratosh Toast” Brahmbhatt

  • they/she pronouns
  • 23 years old
  • Computer Science & Cybersecurity B.s
    • Philosophy minor
  • Software Engineer and Game Programmer
    • Programming languages: Python, Java, JavaScript, Rust, C#, HTML, …
    • Game engines: Unity (C#) and Bevy (Rust)
  • Multi-instrumental Musician
    • Mostly percussion, but also piano, bass, trumpet, and more!
  • Music Producer (FL Studio)
  • Beatboxer
  • Audio/Video Editor
  • Occasional Streamer (games, music, or coding)


Current Projects

Co-Project Manager / Lead Programmer for AmberGlow Games

  • An international group was brought together by Oktawian, a student from Poland, to create AmberGlow Games. His dream game is a Metroidvania/Roguelite called Destiny’s Call and we: 4 programmers, 4 artists, 3 musicians, and 2 narrative writers, are assisting him in creating this game. I was only supposed to be a programmer, but I ended up helping a lot with narrative writing and plan to help with music composition and sound effects design.
  • I had officially been titled Co-Project Manager” due to my organization and commitment to the project, and the ability to expand on people’s ideas whether it’s art, programming, music, etc.
  • Despite my late appearance, Oktawian saw that I showed a lot of commitment to getting started with the project with how I was able to manage schedules for the entire team so we could have meetings, and assigning starting points for everyone including the programmers, artists, and composers.
  • We are still in the very early stages of development as we are only a few months in, and some people have exams because they are in high school. It has really surprised me how much passion they have for video game development as well.

This Website // Source

  • Obviously working on refining this website to my liking. I want to be able to not only add links, but be able to have some playable code on here.

Projects on Hiatus

Volunteer Game Designer for Kibby Tower Defense // Demo on Itch.io

  • This is the first team I have worked on a game with. Kibby Tower Defense is an indie game created in Unity that involves farm cats trying to protect their barns from mice and rats. This project was started by Helen Vo, a soon-to-be graduate of Moore College of Arts and Design, as their senior project. This initial launch was on April 26th, 2024 at 1200.
  • Despite Helen’s talents in both 3D art and programming, she asked for my help to get the final details together before the initial launch, so when they continue to work on the game, I will be assisting! So far, I created a small Python script using OpenPyXl to create an efficient game balancing system that adjusts every number to one number change, and I mapped out the data design schematics for level unlocks as a future feature.

First Self-Made Game

  • For my first (real) game/first try with a game engine, I wanted to make a combination of hide and seek with hitscan movement shooter mechanics where the player models and the map are geometrically equivalent to allow players to hide. I wanted this to disable the concept of kill-stealing” where each person has their own individualised set of health bars” (total time spotted in this case) so that way no one person can just hide forever and spot the last person to win. There’s a lot to say as I’ve thought this out in-depth, but so far I have the basic movement mechanics, the health/total time spotted mechanics, and some prefabs equivalent to the player for maps.

Second Self-Made Game // Source Code

  • For my second game after the Unity debacle(tm), I decided to give Bevy a try since I had been hearing some good things about it. I did need to teach myself Rust, but Bevy still uses ECS so the knowledge of game engines transferred easily. Originally, I wanted to create a Galaga-like game to just make a simple game, but I decided to take a more rogue-like approach (think Brotato) where you have to survive waves and upgrade between them. The niche trick I wanted to add is that you play this game only with your mouse, but I will not spoil any more of it.

Finished Projects

UMBC Dance Music Project // Listen Here

  • A dance student at University of Maryland, Baltimore County asked me to create music for her choreography. This piece is 10 minutes long. The initial thought process was to create a heels” song that is in a 6/8 time signature. I took creative liberty to create a triplet groove in that 6/8 to create a wavey” effect.
  • The piece is officially complete and is called Sweet Promises/Shattered Dreams. The two performances were on May 10th and May 11th, 2024. As soon as I can get a video, it will be on here.